userBill Bcancel
branchrust_reboot/main/Attack Helicoptercancel

316 Commits over 243 Days - 0.05cph!

1 Year Ago
Adjusted attack heli thrust physics. Feel more like attack heli, less like attack brick
1 Year Ago
Create the attack heli UI on the client at runtime, instead of removing it from the server side at runtime. Allows for the UI components that have RequireComponent dependencies to each other, which were preventing removal on the server
1 Year Ago
Show attack heli gibs as fully damaged
1 Year Ago
Set up damage textures for the attack heli
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Manifest update for renamed prefabs
1 Year Ago
Various heli turret WIP
1 Year Ago
Checked every prefab in the project and every single one has LifeState set to LifeState.Alive, so set it to ReadOnly in the Inspector. One less thing to worry about getting right.
1 Year Ago
Vehicle turret loot panel
1 Year Ago
Fix flag toggles fighting with game object LOD scripts
1 Year Ago
Another gun cam fix
1 Year Ago
Fixed gun cam screen not turning off anymore
1 Year Ago
Removed unused bits and pieces
1 Year Ago
Added (very basic) UI to attack heli
1 Year Ago
Turn damage FX off by default for now
1 Year Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
1 Year Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
1 Year Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
1 Year Ago
Hooked up attack heli headlights
1 Year Ago
Revert 78878, we decided we actually do want the heli screen mesh.
1 Year Ago
Really dumb placeholder gun holder
1 Year Ago
Temporarily let the gunner also be a pilot, just for easier testing
1 Year Ago
Fixed not being able to mount gunner seat due to 'clipping'
1 Year Ago
Fixed several bugs with separate client/server
1 Year Ago
Server compile fixes
1 Year Ago
Mounting fix
1 Year Ago
Attack heli video feed post-processing
1 Year Ago
Basic working camera and monitor
1 Year Ago
Improvements to attack heli ground control
1 Year Ago
New ground driving system for helis without wheels. Works better for skis than the invisible wheels I had before
1 Year Ago
Grounded check for helis with no wheelcolliders, ground control changes
1 Year Ago
Front wheel steering
1 Year Ago
Restored attack heli ground control, but at a reduced amount
1 Year Ago
Fixed scrap heli being on fire all the time
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Remove debug print
1 Year Ago
Disabled ground driving for the attach heli (has skis, no wheels)
1 Year Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
1 Year Ago
Turbofan now animates
1 Year Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
1 Year Ago
MenuUI
1 Year Ago
Minor edits
1 Year Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
1 Year Ago
All gauges now working (heading, altitude, fuel).
1 Year Ago
PlayerHelicopter class refactoring
1 Year Ago
Mounting and IK work. Manifest.
1 Year Ago
Rear joystick and foot IK. Debris effect.
1 Year Ago
Ground FX flag triggers
1 Year Ago
Sorting out ground FX. ParticleSystemContainer now remembers the last state it set and can early-exit (this might break something).
1 Year Ago
Attack heli performance tweaks